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Localisation: Saint André des Eaux (44)

MessagePosté le: Mar 31 Juil - 23:51 (2012)    Sujet du message: Battle for Stonne 1940 Répondre en citant

Give your feedback of the map here. Try to follow this : (and of course rules of this forum)


 
Code:
 [b]Great : [/b]

 [b]Bad :[/b]

 [b]Things to improve :[/b]

 [b]Personnal Feeling :[/b]

 [b]Bugs and CTDs [/b]: [i]try to add screens[/i]


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MessagePosté le: Dim 5 Aoû - 14:56 (2012)    Sujet du message: Battle for Stonne 1940 Répondre en citant

Great :
- Early warfare for the win!
- Historically accurate, nice
 
Bad :
- French can mine the road to Pain de Sucre, successfully choking any axis advance
- I thought the 100% teamlocking was a bit strict. Right now you have to destroy an AT gun and then have to wait for your own to respawn
 
Things to improve :
- limit minekit

Personal Feeling :
- love the map, after a hard start for axis it becomes an open fight
 
Bugs and CTDs : try to add screens
- none


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Localisation: Saint André des Eaux (44)

MessagePosté le: Dim 5 Aoû - 18:45 (2012)    Sujet du message: Battle for Stonne 1940 Répondre en citant

Citation:


From Vergeltungswaffe in FH2 forum
Here is some feedback I have (mainly on the visuals):


Move the artillery somewhere else, so it doesn't shoot into the bush


Paint the ground with dirt texture


Same here


Also add dirt texture under the 88 and make the sandbags higher/bigger
Looks not very helpful as protection if they are tiny like that


Maybe you could add a dirt road leading from the street to the tents


Fix those ugly dark spots on the ground and if possible use multiple different ground textures for variation


The trench is way too bright


Move the wrack a bit, so it doesn't block the AT guns view so much


Maybe add some sandbags in front of it?


Flatten the terrain to fix the floating objects
Paint the ground with dirt texture


The ground should look more brown-ish, it's dirt after all
Also remove the dark spots, which are not acting as shadow


Flatten the terrain to fix the floating objects
Paint the ground with dirt texture


Flatten the terrain to fix the floating objects
Paint the ground with dirt texture


Flatten the terrain to fix the floating objects
Paint the ground with dirt texture


Again remove those random dark spots


Fix it!


The pickup kit is really hard to find in that corner


Move the truck spawn out of the bush


Make the round sandbag part as high as the rest


The church ruins need to be a lot longer, the house shouldn't be right there
There was also some branches sticking into the stairway of the tower

Other than that the map is really gorgeous already and very fun to play!

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Localisation: Saint André des Eaux (44)

MessagePosté le: Dim 5 Aoû - 18:52 (2012)    Sujet du message: Re: Battle for Stonne 1940 Répondre en citant

 Great : 
- My first map nearly finished played by 25 players. Woaw.
- The way the gameplay goes, so we were able to look to all the map !

 Bad :
- Problems and mistakes i spotted !
- Problems and mistakes everyone spotted !

 Things to improve :
- Gameplay : Stonne South should be capturable after the Stonne village. If not, it's so messy (when gerries got south and french stonne)!
- Pain de Sucre spawns : Will move them, french ones will go between cendrieres and pain de sucre, i think germans will start at the bottom of the hill.
- GrossDeutschland flag.

 Personnal Feeling :
- So great. This map is full of potential...
- Wanna fix everything tonight XD
- Would love to see french stuff !

 Bugs and CTDs try to add screens
- AT pain de sucre is not spawning. Fix needed.

- Forget Trucks at Cendrieres farm. Fix needed.
- Need kit limit for french mines ! (or just as pick up kits)
- Error kits on German side...and wierd things in french kits...

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